We catch the wonder,
and integrate the fun,
in every game we make.

We are a team of veteran developers and artists with over a century of combined game creation experience in premier studios including EA, Tencent, Iron Lore, Activision, Turbine and Hi-Rez.

Core Technology and IP
Development Experts

Accomplished team in all aspects of design, art and programming for creating our own stories and worlds, or those of our partners.

Best Practices in
Mobile Apps

Experienced in development on all platforms, we focus on mobile devices from back-end engine and metrics tools, to front-end game mechanics and UE.

US / China
Development Presence

Established in two premier gaming markets with localized business, language and cultural knowledge.

Boston • San Francisco • Changzhou

Wartide is an epic fantasy troop battler where your hero and your decisions are the difference between victory or defeat. Create an army, set the battlefield, lead with your hero, and engage your opponent to the bitter end. This isn't fire-and-forget…every decision matters.

Coming Soon

Epic Battle Experience

Wartide features a massive scale of troops maximizing player experience on a small screen.

Outact Studio embodies creativity, technical prowess, business wisdom and common sense because of the talented and experienced people who love creating and playing games.

The Team

Xiang Shen
Founder and CEO

Xiang has worked in the game industry for his entire career. Prior to founding Outact, he was the Technical Director at ROBLOX where he led the development of ROBLOX’s game networking platform. Previously, he managed game server development and operations at Tencent. He also served in various engineer positions at EA and Ubisoft. Xiang holds a Master of Liberal Arts degree in Management from Harvard University and a Master of Science degree in Software Engineering from Carnegie Mellon University.

Paul Chieffo
Co-Founder and COO

Paul has more than 30 years of experience in technology development, technical leadership, and entrepreneurship. Prior to Outact, he was one of the founding partners of Tencent Boston (Stomp Games). At Tencent, he built and led an international team in the development of client and server technology for several large online games. Before joining Tencent, Paul was a co-founder of Iron Lore Entertainment and the Technical Director for the company.

He built the team and led the development of the Iron Lore’s cutting-edge and fully featured game engine. He also contributed directly to the engine’s development, writing most of the multi-player and networking code.

Eric Campanella
Studio Art Director

Eric has more than 20 years of experience in the game industry working in various art disciplines. He has held senior roles at several major studios including Electronic Arts, Activision, Interplay, Iron Lore, and Tencent Boston -creating art and animation for titles such as Planescape: Torment, Call of Duty 2 – Big Red One, Call of Duty 3, Command and Conquer: Generals, the Icewind Dale series, and Baldur’s Gate: Dark Alliance 2. He managed animation and FX for Happy Giant Studios on multiple internal and external projects, and prior to this, he led the animation and FX for Stomp Games and launched Robot Rising, a mid-core social game.

Chris Duguay
Technical Director

Chris has over 23 years experience as a software engineer, with 15 of those years in game development. Prior to Outact, he worked at Tencent Boston (Stomp Games) where he lead a group of game-play engineers developing an online ARPG and a MMO ARPG. At Iron Lore Entertainment he worked as a senior engineer developing the ARPG Titan Quest and the Titan Quest: Immortal Throne expansion. Before entering game development, Chris was an embedded software engineer working on networking products for 3Com and Amber Wave Systems. Over his career, Chris has assisted in the start-up of four companies and the growth of their engineering teams.

Xiaogang Xu
Technical Director

Xiaogang has been a hardcore game developer for more than ten years with experience from traditional MMORPGs to online mobile games. Prior to joining Outact, Xiaogang was Engineering Director of Metal Rabbit Games where he built a team of eight engineers and led the development of two mobile game titles. Prior to that, Xiaogang worked as a senior software engineer at Tencent and Kingsoft on several online AAA titles.

Rex Lin
Technical Director

Rex has over 15 years of professional experience in online game development with credits for seven different titles. Prior to Outact, he worked as a lead server engineer at Tencent, developing MMORPGs and a strategy web game. Before joining Tencent he was the Technical Director of Binary Digital, where he led a group of client and server engineers developing an online MMORPG. Earlier in his career Rex worked in different engineering roles at Pioneersoft.

Keith Zizza
Audio Director

Keith is a Professor of Game Audio for Worcester Polytechnic’s Video Game Development Program, and has also written and taught game audio courses for Berklee College of Music and Boston University. Prior to Outact, Keith was the Audio Director for Tilted Mill Entertainment and Sierra, and has more than 20 years of industry experience on over 50 shipped titles including Marvel Puzzle Quest, Bioshock Infinite, SimCity Societies, Pharaoh, Zeus, Lords of Magic, and The Oregon Trail.

Michael Berman
Senior Systems Designer

Michael Berman is a dedicated professional with nearly ten years of game design and development experience. As a creative and technical designer with a strong background in game art production, versatility and adaptability is a key strength in his design capabilities. Focusing on systems and game balance, Michael ensures that game challenge is appropriately tuned to the player’s expectation. He has a constant ear to the ground to assess the player experience through qualitative and quantitative feedback.

Andrew Boetsma
Lead Animator

Andrew is Outact’s Lead Animator and has been animating professionally for more than eight years. He has worked in television and gaming, but his true passion lies with games. Prior to Outact, Andrew worked at several different studios and animated on titles such as SOMA and Spider-Man Unlimited.

Sean Higgins
Lead Concept Artist

Sean is Lead Concept Artist for Outact and WarTide. Before Outact, Sean co-founded S2 Design Company. He has done work for various companies including Present Creative, Laika, Liquid Development. Prior to his entry into the Concept Art and Design field he received dual degrees in Architectural Design and Fine Arts.

Jamal Coleman
Lead FX Artist

Jamal is Lead Visual Effects Artist for Outact and Wartide. Before Outact, he worked as an FX Artist for Hi-Rez Studios on Smite. He got his start in FX working at Turbine on both Lord of the Rings Online and Infinite Crisis. Before establishing himself as an FX Artist, Jamal graduated from UMass Amherst with his B.F.A. in Computer Animation.

To make great games we need great talent. Tell us why you are awesome, and send us your bio and portfolio and we’ll contact you if there’s a fit. You can contact us at jobs [at] outact [dot] net.

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