Welcome to Outact




What We Do

Outact is an independent game studio founded in 2014. We are a team of veteran developers with decades of experience in building AAA quality online games on multiple platforms.

Multiplayer Game

Accomplished team in all aspects of design, art, tech, and ops for creating our own worlds, or those of our partners.

Best Practices
in Mobile

Experienced in multiple platforms, we focus on mobile and F2P games from back-end to front-end user experience.

US / China

Established in two premier gaming markets, we understand both western and eastern cultures.

Our Games


Plan your path to victory

Wartide: Heroes of Atlantis introduces the unique and highly strategic deployment battle system. Summon your heroes, from legendary warriors to mystical sorcerers, assemble your armies, and reclaim the long-lost kingdom of Atlantis!

Brave Order

Epic battle awaits!

Brave Order is an action packed, card-collection strategy game, where hundreds of units clash on the battlefields of war. The mysterious conflict between the Elemental Gods unfolds as players conquer a story driven campaign, full of surprises and valuable riches.

The Team

Outact Studio embodies creativity, technical prowess, business wisdom and common sense because of the talented and experienced people who love creating and playing games.


Xiang Shen
Paul Chieffo
Chris Duguay
Gun Xu
Rex Lin
Leon Hu

Xiang Shen


Xiang is a game industry veteran and pioneer. Prior to founding Outact, he was the Technical Director at ROBLOX where he led the multiplayer engine development fueling ROBLOX's massive success. Previously, as Server Team Lead at Tencent Boston, he managed game server development and operations. Before Tencent, he worked at EA and Ubisoft on numerous AAA titles as software engineer. Xiang holds a Master of Liberal Arts in Management from Harvard University, a Master of Science in Software Engineering from Carnegie Mellon University, and Bachelor of Science in Software Engineering from Nanjing University.

Paul Chieffo


Paul has more than 30 years of experience in technology development, technical leadership, and entrepreneurship. Prior to Outact, he was one of the founding partners of Tencent Boston. At Tencent, he built and led an international team in the development of client and server technology for several large online games. Before joining Tencent, Paul was a co-founder of Iron Lore Entertainment and the Technical Director for the company. He built the team and led the development of the Iron Lore’s cutting-edge and fully featured game engine. He also contributed directly to the engine’s development, writing most of the multi-player and networking code.

Chris Duguay


Chris has over 25 years experience as a software engineer, with 20 of those years in game development. Prior to Outact, he worked at Tencent Boston (Stomp Games) where he lead a group of game-play engineers developing an online ARPG and a MMO ARPG. At Iron Lore Entertainment he worked as a senior engineer developing the ARPG Titan Quest and the Titan Quest: Immortal Throne expansion. Before entering game development, Chris was an embedded software engineer working on networking products for 3Com and Amber Wave Systems. Over his career, Chris has assisted in the start-up of four companies and the growth of their engineering teams.

Gun Xu


Gun serves as Technical Director and General Manager of Outact's China team. He has been a hardcore game developer with 15 years experience from PC MMORPGs to multiplayer mobile games. Prior to joining Outact, Gun was Engineering Director of Metal Rabbit Games where he built a team of eight engineers and led the development of two mobile game titles. Prior to that, Gun worked as a senior software engineer at Tencent and Kingsoft on several online AAA titles.

Rex Lin


Rex has nearly two decades professional experience in online game development with credits for 8 different titles. Prior to Outact, he worked as a lead server engineer at Tencent, developing MMORPGs and strategy web games. Before joining Tencent he was the Technical Director of Binary Digital, where he led a group of client and server engineers developing online MMORPGs. Earlier in his career Rex worked in different engineering roles at Pioneersoft.

Leon Hu


Leon has 15 years experience of video game art production and management. Prior to joining Outact, he was Art Director of Metal Rabbit Games where he's responsible for defining art styles and managing art productions of multiple mobile game projects. Leon has also gained extensive experience in 3D modeling since his 3D Artist role at NCSoft during his early career.

Contact Us

To make great games we need great talent. Tell us why you are awesome, and send us your bio and portfolio and we’ll contact you if there’s a fit. Please find the contact info below.

Contact Info

General Enquiries

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Game Support

If you need assistance with Wartide, please check the support site.
If you need assistance with Brave Order, please check the support site.